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#2 - quick and easy method create a pulse plasma shoot |
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Ok, so you're doing a scene with weapons fire. you've got the straight beams down, but you're stuck on the quick pulse weapons. you've tried squashed spheres, capsules, etc., but it looks like your ship is firing glowing pills. i had the same problem for a long time, until i saw a star wars image someone did that used mapped planes for the laser blasts. i then realized that i was going about everything all wrong.
1. You'll need an opacity/mask map. I had made it in Photoshop, using blurred ellipses in varying shades of gray, hand-retouched with the airbrush, then with a bit of noise added.
Now in looked like this:
2.
then, you'll need to open max and make some planes that roughly correspond in dimension to your map, and arrange them in a cross shape when seen from the end: 6.
create a standard material, 2-sided (important), with self-illumination at 100, and all specularity and gloss at 0. place the second mix map in the diffuse slot at 100, and the bitmap you made in the opacity slot at 100. apply it to the planes, and do a test render. it should look something like this: |
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